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20 Février 2021
Experience Call of Duty: the world's best-selling video game franchise. Discover the latest updates to this first person shooter series all in one place.
Disclaimer:This site provides access to the Illinois Administrative Code database that is maintained and updated weekly by the Illinois General Assembly. This database is NOT the 'official' text of the Illinois Administrative Code. The accuracy of any specific provision originating from this site cannot be guaranteed. For an 'official' copy of any administrative rule, contact the Secretary of State's Index Department for a certified copy of the document filed with the Secretary of State. This site should not be cited as an official or authoritative source.Basic registry for Call of Duty 4, generally required due to CDKEY checks, and definitely necessary for online play. You may need to change 'StartMenuFolder' and 'UninstallString' to match your PC, but only if they are important to you.
Posted by ali on
how to use those contents in registry
which kind of registry file should we make for them (string, binary , deword)
or should i just copy them?
pls explain
im gonna mad. after cod4 instaltion ends it wont make any registry content in that registry path u mentioned
thx
Posted by CallistoSite owner on
@ali You just need to fill out the form (CD key, drive letter, path to your installed COD game), download the file then open it.
You don't need to edit the registry manually.
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Mod Tools v.1.0
Mirror 1
Mirror 2
Mod Tools v.1.1 Update
Mod Tools 1.1 Update Local

INSTALLATION Patch 1.4:
1.4
INSTALLATION Patch 1.5:
1.5
INSTALLATION Patch 1.6:
1.6
INSTALLATION Patch 1.7:
1.7
.NET Framework Version 2.0 or higher.NET Framework
Xmodels: After Modtools are installed 'C:Program FilesActivisionCall of Duty 4 - Modern Warfaremainxmodel' should contain all the extracted model files.
Inside bin
Level editor. Create custom .map files for single player or multiplayer.
On running CoD4Radiant for the first time, you will need to load the included cod4.prj project file which is located in 'bin'.
The CoD4 effect editor. Create and modify your own effects.
On running CoD4_EffectsEd for the first time, you will be asked to browse to the location the game is installed. The default location is 'Program FilesActivisionCall of Duty 4 - Modern Warfare'.
Graphical UI tool that is handy for compiling and running maps.
On running CoD4CompileTools for the first time you must click the 'browse' button in the upper left corner and browse to the location the game is installed. The default location is 'Program FilesActivisionCall of Duty 4 Modern Warfare'.
Tool used for adding/modifying assets to the game. See the Maya documentation for sample usage.
Compiles the .map file and creates a .d3dbsp. Referenced by CoD4CompileTools.exe, but can be called manually as well.
Calculates lighting for a map and writes to the .d3dbsp. Referenced by CoD4CompileTools.exe, but can be called manually as well.
64-bits version of the above.
Converts data from asset manager to game data. If you add something to asset_manager, you must then run converter before seeing your assets in the game.
Linker PC is the piece of software that will actually gather all the needed resources for your Map and create a FastFile (.ff)
In here you will find the Maya 8 model and animation export Plugins. See the Maya documentation for information on how to setup these Plugins with your Maya software.
This is where collision map files are stored. Their filenames correspond to the xmodel name in the xmodel folder. By default, static models do not have collision, they get their collision data from these collmaps that we have made.
CoD4EffectsEd.exe looks in this folder for effectsEd_box.d3dbsp which is the bsp the editor loads. You can replace this bsp with another if you'd like CoD4EffectsEd.exe to use a different bsp.
Included is the source for two official maps (Blackout, Single-player & Backlot, Multi-player) and this is where they are located, along with all the prefabs they reference. There is also a multiplayer test map (mp_test.map) included which contains the basics for any multiplayer map that can be helpful for testing. Finally a test map for single player is also included for your benefit (test_traverses.map)
Epic games phone number.
The base character and hotbox model is located here. See included Maya documentation for explanation of this.
--Zeroy. 10:18, 16 October 2008 (UTC)
